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	<title>maximile.net</title>
	<link>http://www.maximile.net/blog</link>
	<description></description>
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	<item>
		<title>Particle Effects</title>
		<description>    

I had a few particle-based effects to work on for The Muse. Feathers, confetti, falling flowers and floating and bursting bubbles are all too complicated to make using keyframe-based animation, but can be approximated using particles.

Flowers





The flowers were easy enough. Textured planes oriented to face the ...</description>
		<link>http://www.maximile.net/blog/?p=79</link>
			</item>
	<item>
		<title>Adding Stitching to Textures</title>
		<description>I have had to make a few leather bags recently, and adding stitching to them seems like it should be difficult. But by using Photoshop's brush features, it's surprisingly easy.


Create a single stitch in a new document. Create a new document (about 500px Ã— 500px) with the background set to ...</description>
		<link>http://www.maximile.net/blog/?p=78</link>
			</item>
	<item>
		<title>Wunderlandâ€™s Compositing Explained</title>
		<description>

There&#8217;s a War in Wunderland has an unmistakable style. This is down to a few things - the texture work, the simple characters, the animation, the rendering and post-processing and the presentation. I was responsible for a lot of the look and feel of the finished frame, and here&#8217;s a ...</description>
		<link>http://www.maximile.net/blog/?p=77</link>
			</item>
	<item>
		<title>Cooking in 3D</title>
		<description>CafÃ© de Beignet takes place in a French pÃ¤tisserie, and I was charged with making some appropriate-looking pastries to decorate it. Here&#8217;s a render of some of them:



Cool, no? Here&#8217;s a look at how a few of them were made.

Danish Pastry

The model for this was particularly easy. It looked great ...</description>
		<link>http://www.maximile.net/blog/?p=76</link>
			</item>
	<item>
		<title>Early Lighting</title>
		<description>Here's some lighting tests. The first one shows the bare minimum setup: directional lights for the sun and the bounced light.


Here's the same thing but adapted into a more standard three-point setup. Using warmer tones to try to indicate the sun's position. The softer shadows make it less cartoony, but ...</description>
		<link>http://www.maximile.net/blog/?p=75</link>
			</item>
	<item>
		<title>Rigging</title>
		<description>The Duck, with his happy handles:


He's quite bendy:

 </description>
		<link>http://www.maximile.net/blog/?p=74</link>
			</item>
	<item>
		<title>Ducking and Diving</title>
		<description>Progress on the duck; more modelled and a start on texturing.



 </description>
		<link>http://www.maximile.net/blog/?p=73</link>
			</item>
	<item>
		<title>Starting to Duck</title>
		<description>An early duck screenshot.

The early duck catches the bread.


 </description>
		<link>http://www.maximile.net/blog/?p=72</link>
			</item>
	<item>
		<title>Some More Models</title>
		<description>I made some more models for this film thingy. You can look at some of them.





 </description>
		<link>http://www.maximile.net/blog/?p=71</link>
			</item>
	<item>
		<title>The Basics of Normals</title>
		<description>I didn&#8217;t understand vertex normals until I started learning about 3D programming. But you can&#8217;t be a good polygon modeller without them, and they&#8217;re very simple. Looking at my previous work, every model I had made before I understood normals was messy and inefficient in comparison to my later ones. ...</description>
		<link>http://www.maximile.net/blog/?p=70</link>
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