Maya to Blender
I’m studying computer animation. We mainly get taught in Maya, but I’m keen to learn Blender, for the following reasons:
- It loads in two bounces, whereas Maya running under Rosetta takes about 20.
- It’s 31MB, as opposed to Maya’s 444MB.
- I love Blender’s interface, and the way it doesn’t crash when you close the render window, and the way controls look fairly professional compared to the Maya / Aqua attempt that you get from Maya on the Mac.
- I love the way Blender costs nothing. I love that.
But above all, I think that Blender’s interface is just… lovely. It seems so elegant, with clever and useful application of OpenGL’s built-in technologies. They’ve made a little transparency go a long way.
Of course, I’m going to continue to learn Maya, because a) that’s what they teach in my classes and b) it’s an attractive skill to future employers. But wherever possible, I hope to use Blender. Not because I’m freakishly fanatical about open-source software, not because I’m too lazy to find a pirate copy of Maya somewhere, but because I want to use an application that has been written properly.